Rune & Mastery Planner
Assemble an old-style Rune page and test a 30-point Mastery allocation. Limits and tier progression come from Riot's Classic rules; individual effects remain clearly labelled community reference data.
Build a Rune & Mastery page
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Rune slots
Mastery points
Ready. Choose Runes or assign Mastery points below.
Share or keep a local draft
Share links contain this Rune & Mastery state in the URL. Local drafts stay in this browser and are never loaded automatically.
Rune page
Fill up to 9 Marks, 9 Seals, 9 Glyphs and 3 Quintessences.
Marks0/9

Mark of Attack Damage
+1 Attack Damage

Mark of Attack Speed
+1.7% Attack Speed

Mark of Critical Chance
+1% Critical Chance

Mark of Critical Damage
+2% Critical Damage

Mark of Lethality
+1.25 Lethality

Mark of Magic Penetration
+1 Magic Penetration

Mark of Scaling Attack Damage
+0.15 Attack Damage per level (+2.7 at champion level 18)

Minor Mark of Armor
+0.8 Armor

Minor Mark of Cooldown Reduction
0.3% Cooldown Reduction

Minor Mark of Health
+3 Health
Seals0/9

Minor Seal of Attack Speed
+0.8% Attack Speed

Minor Seal of Critical Chance
+0.45% Critical Chance

Minor Seal of Critical Damage
+0.7% Critical Damage

Minor Seal of Magic Resist
+0.75 Magic Resist

Seal of Armor
+1 Armor

Seal of Gold
+0.25 Gold / 10 sec.

Seal of Health
+8 Health

Seal of Health Regeneration
+0.5 Health Regen / 5 sec.

Seal of Mana Regeneration
+0.4 Mana Regen / 5 sec.

Seal of Scaling Armor
+0.15 Armor per level (+2.7 at champion level 18)

Seal of Scaling Health
+1.3 Health per level (+23.4 at champion level 18)
Glyphs0/9

Glyph of Ability Power
+1.2 Ability Power

Glyph of Cooldown Reduction
0.8% Cooldown Reduction

Glyph of Magic Resist
+1.4 Magic Resist

Glyph of Mana
+12 Mana

Glyph of Scaling Ability Power
+0.2 Ability Power per level (+3.6 at champion level 18)

Glyph of Scaling Cooldown Reduction
0.1% Cooldown Reduction per level (1.8% at champion level 18)

Glyph of Scaling Magic Resist
+0.2 Magic Resist per level (+3.6 at champion level 18)

Minor Glyph of Armor
+0.8 Armor

Minor Glyph of Attack Speed
+0.8% Attack Speed

Minor Glyph of Critical Damage
+0.7% Critical Damage

Minor Glyph of Health
+3 Health
Quintessences0/3

Quintessence of Ability Power
+5 Ability Power

Quintessence of Armor
+4.3 Armor

Quintessence of Attack Damage
+2.25 Attack Damage

Quintessence of Attack Speed
+4.5% Attack Speed

Quintessence of Critical Damage
+4.5% Critical Damage

Quintessence of Experience
+2% Experience Gained

Quintessence of Gold
+1 Gold / 10 sec.

Quintessence of Health
+26 Health

Quintessence of Life Steal
+1.5% Life Steal

Quintessence of Movement Speed
+1.5% Movement Speed

Quintessence of Percent Health
+1.5% Percent Health

Quintessence of Spell Vamp
+2% Spell Vamp
Mastery page
Spend up to 30 points. Each new row requires four earlier-tree points; the final node completes a 21-point tree.
Offense0 points
Row 1
Open
Butcher
Rank 1: Basic attacks deal 2 bonus damage to minions and monsters

Fury
Rank 1: +1% Attack Speed

Sorcery
Rank 1: +1% Cooldown Reduction

Summoner's Wrath
Rank 1: Improves Exhaust, Ignite, Ghost and Garrison: Exhaust reduces Armor and Magic Resist by 10; Ignite grants 5 Attack Damage and Ability Power while on cooldown; Ghost's Movement Speed bonus becomes 35%; allied Garrisoned turrets deal 50% splash damage.
Row 2
4 earlier points required
Blast
Rank 1: +0.25 Ability Power per champion level

Deadliness
Rank 1: +0.166 Attack Damage per champion level

Destruction
Rank 1: Increases damage dealt to turrets by 5%
Row 3
8 earlier points required
Arcane Knowledge
Rank 1: +8% Magic Penetration

Havoc
Rank 1: Increases damage dealt by 0.67%

Weapon Expertise
Rank 1: +8% Armor Penetration
Row 4
12 earlier points required
Brute Force
Rank 1: +1.5 Attack Damage

Lethality
Rank 1: +2.5% Critical Strike Damage for ranged champions; +5% for melee champions

Mental Force
Rank 1: +2 Ability Power

Spellsword
Rank 1: Basic attacks deal magic damage equal to 5% of Ability Power
Row 5
16 earlier points required
Archmage
Rank 1: Increases Ability Power by 1.25%

Frenzy
Rank 1: Landing a critical hit grants 10% Attack Speed for 2 seconds

Sunder
Rank 1: +2 Armor Penetration
Row 6
20 earlier points required
Executioner
Rank 1: Increases damage dealt by 5% to targets below 50% Health
Defense0 points
Row 1
Open
Durability
Rank 1: +1.5 Health per champion level

Perseverance
Rank 1: Grants up to +2 Health Regen per 5 seconds based on missing Health

Summoner's Resolve
Rank 1: Improves Cleanse, Heal, Smite and Barrier: Cleanse extends disable reduction by 1 second; Heal grants 5 Health per champion level; Smite grants 10 bonus gold; Barrier's shield increases by 20.

Tough Skin
Rank 1: Reduces damage taken from monsters by 1
Row 2
4 earlier points required
Bladed Armor
Rank 1: Deals 6 damage to an enemy monster that attacks you

Hardiness
Rank 1: +2 Armor

Resistance
Rank 1: +2 Magic Resist
Row 3
8 earlier points required
Relentless
Rank 1: Reduces the effectiveness of slows by 7.5%

Safeguard
Rank 1: Reduces damage taken from turrets by 5%

Unyielding
Rank 1: Reduces damage taken from enemy champions by 1

Veteran's Scars
Rank 1: +30 Health
Row 4
12 earlier points required
Block
Rank 1: Reduces damage taken from champion basic attacks by 3

Juggernaut
Rank 1: Increases maximum Health by 1.5%

Tenacious
Rank 1: Reduces crowd-control duration by 5%, multiplicative with Tenacity
Row 5
16 earlier points required
Defender
Rank 1: Grants +1 Armor and Magic Resist for each nearby enemy champion

Good Hands
Rank 1: Reduces time spent dead by 10%

Legendary Armor
Rank 1: Increases bonus Armor and Magic Resist by 2%

Reinforced Armor
Rank 1: Reduces damage taken from critical strikes by 10%
Row 6
20 earlier points required
Honor Guard
Rank 1: Reduces damage taken from all sources by 3%
Utility0 points
Row 1
Open
Improved Recall
Rank 1: Reduces Recall cast time by 1 second and Enhanced Recall by 0.5 seconds

Meditation
Rank 1: +1 Mana Regen per 5 seconds

Summoner's Insight
Rank 1: Improves Teleport, Revive, Flash, Clarity and Clairvoyance: Teleport casts 0.5 seconds faster; Revive grants bonus Health for 2 minutes; Flash cooldown is reduced by 15 seconds; Clarity restores 25% more Mana; Clairvoyance reveals additional enemy units.

Wanderer
Rank 1: Grants +0.66% Movement Speed while out of combat
Row 2
4 earlier points required
Artificer
Rank 1: Reduces activated-item cooldowns by 7.5%

Expanded Mind
Rank 1: +4 Mana per champion level

Mastermind
Rank 1: Reduces Summoner Spell cooldowns by 4%

Scout
Rank 1: Wards gain 25% vision range for the first 3 seconds after placement
Row 3
8 earlier points required
Biscuiteer
Rank 1: Starts the game with a biscuit that restores 80 Health and 50 Mana over 10 seconds

Greed
Rank 1: Grants +0.5 Gold every 10 seconds

Runic Affinity
Rank 1: Increases shrine, relic, quest and neutral-monster buff duration by 20%

Vampirism
Rank 1: +1% Life Steal and Spell Vamp
Row 4
12 earlier points required
Awareness
Rank 1: Increases earned Experience by 1.25%

Explorer
Rank 1: On Summoner's Rift, starts with a 60-second ward; on other maps, grants 25 starting Gold

Strength of Spirit
Rank 1: Grants up to +1 Health Regen per 5 seconds for each 400 Mana

Wealth
Rank 1: Increases starting Gold by 25
Row 5
16 earlier points required
Intelligence
Rank 1: +2% Cooldown Reduction

Pickpocket
Rank 1: Basic attacks against enemy champions grant 5 Gold for melee champions or 3 Gold for ranged champions, with a 5-second cooldown
Row 6
20 earlier points required
Nimble
Rank 1: +3% Movement Speed
