Patch 26.15 · Catalog 26.15.4

Rune & Mastery Planner

Assemble an old-style Rune page and test a 30-point Mastery allocation. Limits and tier progression come from Riot's Classic rules; individual effects remain clearly labelled community reference data.

Account-free planning tool

Build a Rune & Mastery page

Plan in the current tab, create a versioned share link, or explicitly keep a browser-local draft. Nothing is uploaded or saved automatically.

Rune slots

Marks 0/9Seals 0/9Glyphs 0/9Quintessences 0/3

Mastery points

0/30
Offense 0Defense 0Utility 0

Ready. Choose Runes or assign Mastery points below.

Optional · controlled by you

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No account or upload is used. Links and drafts are bound to the current Classic patch and catalog version; incompatible data is rejected without replacing your current selections.

Official slot rules · community effects

Rune page

Fill up to 9 Marks, 9 Seals, 9 Glyphs and 3 Quintessences.

Marks0/9
  • Mark of Attack Damage

    +1 Attack Damage

    0
  • Mark of Attack Speed

    +1.7% Attack Speed

    0
  • Mark of Critical Chance

    +1% Critical Chance

    0
  • Mark of Critical Damage

    +2% Critical Damage

    0
  • Mark of Lethality

    +1.25 Lethality

    0
  • Mark of Magic Penetration

    +1 Magic Penetration

    0
  • Mark of Scaling Attack Damage

    +0.15 Attack Damage per level (+2.7 at champion level 18)

    0
  • Minor Mark of Armor

    +0.8 Armor

    0
  • Minor Mark of Cooldown Reduction

    0.3% Cooldown Reduction

    0
  • Minor Mark of Health

    +3 Health

    0
Seals0/9
  • Minor Seal of Attack Speed

    +0.8% Attack Speed

    0
  • Minor Seal of Critical Chance

    +0.45% Critical Chance

    0
  • Minor Seal of Critical Damage

    +0.7% Critical Damage

    0
  • Minor Seal of Magic Resist

    +0.75 Magic Resist

    0
  • Seal of Armor

    +1 Armor

    0
  • Seal of Gold

    +0.25 Gold / 10 sec.

    0
  • Seal of Health

    +8 Health

    0
  • Seal of Health Regeneration

    +0.5 Health Regen / 5 sec.

    0
  • Seal of Mana Regeneration

    +0.4 Mana Regen / 5 sec.

    0
  • Seal of Scaling Armor

    +0.15 Armor per level (+2.7 at champion level 18)

    0
  • Seal of Scaling Health

    +1.3 Health per level (+23.4 at champion level 18)

    0
Glyphs0/9
  • Glyph of Ability Power

    +1.2 Ability Power

    0
  • Glyph of Cooldown Reduction

    0.8% Cooldown Reduction

    0
  • Glyph of Magic Resist

    +1.4 Magic Resist

    0
  • Glyph of Mana

    +12 Mana

    0
  • Glyph of Scaling Ability Power

    +0.2 Ability Power per level (+3.6 at champion level 18)

    0
  • Glyph of Scaling Cooldown Reduction

    0.1% Cooldown Reduction per level (1.8% at champion level 18)

    0
  • Glyph of Scaling Magic Resist

    +0.2 Magic Resist per level (+3.6 at champion level 18)

    0
  • Minor Glyph of Armor

    +0.8 Armor

    0
  • Minor Glyph of Attack Speed

    +0.8% Attack Speed

    0
  • Minor Glyph of Critical Damage

    +0.7% Critical Damage

    0
  • Minor Glyph of Health

    +3 Health

    0
Quintessences0/3
  • Quintessence of Ability Power

    +5 Ability Power

    0
  • Quintessence of Armor

    +4.3 Armor

    0
  • Quintessence of Attack Damage

    +2.25 Attack Damage

    0
  • Quintessence of Attack Speed

    +4.5% Attack Speed

    0
  • Quintessence of Critical Damage

    +4.5% Critical Damage

    0
  • Quintessence of Experience

    +2% Experience Gained

    0
  • Quintessence of Gold

    +1 Gold / 10 sec.

    0
  • Quintessence of Health

    +26 Health

    0
  • Quintessence of Life Steal

    +1.5% Life Steal

    0
  • Quintessence of Movement Speed

    +1.5% Movement Speed

    0
  • Quintessence of Percent Health

    +1.5% Percent Health

    0
  • Quintessence of Spell Vamp

    +2% Spell Vamp

    0
Official tree rules · community nodes

Mastery page

Spend up to 30 points. Each new row requires four earlier-tree points; the final node completes a 21-point tree.

Offense0 points

Row 1

Open
  • Butcher

    Rank 1: Basic attacks deal 2 bonus damage to minions and monsters

    0/2
  • Fury

    Rank 1: +1% Attack Speed

    0/4
  • Sorcery

    Rank 1: +1% Cooldown Reduction

    0/4
  • Summoner's Wrath

    Rank 1: Improves Exhaust, Ignite, Ghost and Garrison: Exhaust reduces Armor and Magic Resist by 10; Ignite grants 5 Attack Damage and Ability Power while on cooldown; Ghost's Movement Speed bonus becomes 35%; allied Garrisoned turrets deal 50% splash damage.

    0/1

Row 2

4 earlier points required
  • Blast

    Rank 1: +0.25 Ability Power per champion level

    0/4
  • Deadliness

    Rank 1: +0.166 Attack Damage per champion level

    0/4
  • Destruction

    Rank 1: Increases damage dealt to turrets by 5%

    0/1

Row 3

8 earlier points required
  • Arcane Knowledge

    Rank 1: +8% Magic Penetration

    0/1
  • Havoc

    Rank 1: Increases damage dealt by 0.67%

    0/3
  • Weapon Expertise

    Rank 1: +8% Armor Penetration

    0/1

Row 4

12 earlier points required
  • Brute Force

    Rank 1: +1.5 Attack Damage

    0/2
  • Lethality

    Rank 1: +2.5% Critical Strike Damage for ranged champions; +5% for melee champions

    0/2
  • Mental Force

    Rank 1: +2 Ability Power

    0/3
  • Spellsword

    Rank 1: Basic attacks deal magic damage equal to 5% of Ability Power

    0/1

Row 5

16 earlier points required
  • Archmage

    Rank 1: Increases Ability Power by 1.25%

    0/4
  • Frenzy

    Rank 1: Landing a critical hit grants 10% Attack Speed for 2 seconds

    0/1
  • Sunder

    Rank 1: +2 Armor Penetration

    0/3

Row 6

20 earlier points required
  • Executioner

    Rank 1: Increases damage dealt by 5% to targets below 50% Health

    0/1
Defense0 points

Row 1

Open
  • Durability

    Rank 1: +1.5 Health per champion level

    0/4
  • Perseverance

    Rank 1: Grants up to +2 Health Regen per 5 seconds based on missing Health

    0/3
  • Summoner's Resolve

    Rank 1: Improves Cleanse, Heal, Smite and Barrier: Cleanse extends disable reduction by 1 second; Heal grants 5 Health per champion level; Smite grants 10 bonus gold; Barrier's shield increases by 20.

    0/1
  • Tough Skin

    Rank 1: Reduces damage taken from monsters by 1

    0/2

Row 2

4 earlier points required
  • Bladed Armor

    Rank 1: Deals 6 damage to an enemy monster that attacks you

    0/1
  • Hardiness

    Rank 1: +2 Armor

    0/3
  • Resistance

    Rank 1: +2 Magic Resist

    0/3

Row 3

8 earlier points required
  • Relentless

    Rank 1: Reduces the effectiveness of slows by 7.5%

    0/2
  • Safeguard

    Rank 1: Reduces damage taken from turrets by 5%

    0/1
  • Unyielding

    Rank 1: Reduces damage taken from enemy champions by 1

    0/2
  • Veteran's Scars

    Rank 1: +30 Health

    0/1

Row 4

12 earlier points required
  • Block

    Rank 1: Reduces damage taken from champion basic attacks by 3

    0/1
  • Juggernaut

    Rank 1: Increases maximum Health by 1.5%

    0/3
  • Tenacious

    Rank 1: Reduces crowd-control duration by 5%, multiplicative with Tenacity

    0/3

Row 5

16 earlier points required
  • Defender

    Rank 1: Grants +1 Armor and Magic Resist for each nearby enemy champion

    0/1
  • Good Hands

    Rank 1: Reduces time spent dead by 10%

    0/1
  • Legendary Armor

    Rank 1: Increases bonus Armor and Magic Resist by 2%

    0/3
  • Reinforced Armor

    Rank 1: Reduces damage taken from critical strikes by 10%

    0/1

Row 6

20 earlier points required
  • Honor Guard

    Rank 1: Reduces damage taken from all sources by 3%

    0/1
Utility0 points

Row 1

Open
  • Improved Recall

    Rank 1: Reduces Recall cast time by 1 second and Enhanced Recall by 0.5 seconds

    0/1
  • Meditation

    Rank 1: +1 Mana Regen per 5 seconds

    0/3
  • Summoner's Insight

    Rank 1: Improves Teleport, Revive, Flash, Clarity and Clairvoyance: Teleport casts 0.5 seconds faster; Revive grants bonus Health for 2 minutes; Flash cooldown is reduced by 15 seconds; Clarity restores 25% more Mana; Clairvoyance reveals additional enemy units.

    0/1
  • Wanderer

    Rank 1: Grants +0.66% Movement Speed while out of combat

    0/3

Row 2

4 earlier points required
  • Artificer

    Rank 1: Reduces activated-item cooldowns by 7.5%

    0/2
  • Expanded Mind

    Rank 1: +4 Mana per champion level

    0/3
  • Mastermind

    Rank 1: Reduces Summoner Spell cooldowns by 4%

    0/3
  • Scout

    Rank 1: Wards gain 25% vision range for the first 3 seconds after placement

    0/1

Row 3

8 earlier points required
  • Biscuiteer

    Rank 1: Starts the game with a biscuit that restores 80 Health and 50 Mana over 10 seconds

    0/1
  • Greed

    Rank 1: Grants +0.5 Gold every 10 seconds

    0/4
  • Runic Affinity

    Rank 1: Increases shrine, relic, quest and neutral-monster buff duration by 20%

    0/1
  • Vampirism

    Rank 1: +1% Life Steal and Spell Vamp

    0/3

Row 4

12 earlier points required
  • Awareness

    Rank 1: Increases earned Experience by 1.25%

    0/4
  • Explorer

    Rank 1: On Summoner's Rift, starts with a 60-second ward; on other maps, grants 25 starting Gold

    0/1
  • Strength of Spirit

    Rank 1: Grants up to +1 Health Regen per 5 seconds for each 400 Mana

    0/3
  • Wealth

    Rank 1: Increases starting Gold by 25

    0/2

Row 5

16 earlier points required
  • Intelligence

    Rank 1: +2% Cooldown Reduction

    0/3
  • Pickpocket

    Rank 1: Basic attacks against enemy champions grant 5 Gold for melee champions or 3 Gold for ranged champions, with a 5-second cooldown

    0/1

Row 6

20 earlier points required
  • Nimble

    Rank 1: +3% Movement Speed

    0/1